Introduction & Project Overview
  • 3 lectures
  • 0 hr 25 min 35 sec
  • 01 - Promo
    00:02:27
  • 02 - Concept Analysis & Project Overview
    00:02:50
  • 03 - Blender Setup & Sculpting Workflow
    00:20:18
Blocking the Character
  • 17 lectures
  • 6 hr 9 min 54 sec
  • 04 - Head Blockout
    00:23:42
  • 05 - Head Refinement
    00:22:59
  • 06 - Jaw Blockout
    00:27:06
  • 07 - Torso Blockout
    00:24:11
  • 08 - Torso Refinement
    00:16:24
  • 09 - Arms Blockout
    00:26:51
  • 10 - Legs Blockout
    00:18:44
  • 11 - Legs Refinement
    00:16:33
  • 12 - Hands Blockout
    00:25:47
  • 13 - Pants Blockout
    00:25:25
  • 14 - Leg Armor Blockout
    00:20:49
  • 15 - Shoes Blockout
    00:17:46
  • 16 - Shoes Refinement
    00:14:02
  • 17 - Straps Blockout
    00:23:31
  • 18 - Straps & Belt Refinement
    00:15:37
  • 19 - Pants Refinement
    00:26:04
  • 20 - Adjusting The Character Proportions
    00:24:23
Highpoly
  • 35 lectures
  • 13 hr 23 min 2 sec
  • 21 - Upperbody Remesh
    00:26:29
  • 22 - Torso Highpoly
    00:18:34
  • 23 - Biceps Highpoly
    00:23:31
  • 24 - Biceps Side
    00:24:31
  • 25 - Triceps Highpoly
    00:26:20
  • 26 - Triceps Details
    00:24:37
  • 27 - Triceps Redesign
    00:25:16
  • 28 - Forearm Modeling
    00:28:30
  • 29 - Forearm Cleanup
    00:17:21
  • 30 - Forearm Highpoly Pass
    00:22:49
  • 31 - Forearm & Elbow Refinement
    00:27:35
  • 32 - Wrist Modeling
    00:25:11
  • 33 - Refining The Connection
    00:27:30
  • 34 - Shoulder Highpoly
    00:22:18
  • 35 - Shoulder Refinement
    00:26:01
  • 36 - Refining The Arm
    00:21:41
  • 37 - Hand Top Plate Modeling
    00:20:09
  • 38 - Finger Highpoly
    00:26:50
  • 39 - Fingertip Highpoly
    00:15:13
  • 40 - Finger Bend
    00:19:48
  • 41 - Finger Position
    00:10:34
  • 42 - Adding Thumb
    00:14:53
  • 43 - Hand Top Plate Detail
    00:21:21
  • 44 - Hand Palm
    00:26:47
  • 45 - Hand Palm Detail
    00:28:14
  • 46 - Jaw Highpoly
    00:27:18
  • 47 - Jaw Refinement
    00:09:56
  • 48 - Leg Front Armor
    00:17:33
  • 49 - Leg Back Armor
    00:26:03
  • 50 - Shoe Midsole
    00:25:07
  • 51 - Shoe Highpoly
    00:26:06
  • 52 - Shoe Detail
    00:25:04
  • 53 - Cyber Spine
    00:23:29
  • 54 - Cyber Clavicle
    00:21:03
  • 55 - Adding Hair
    00:29:20
Clothing & Accessories
  • 10 lectures
  • 4 hr 5 min 39 sec
  • 56 - Pants Retopology
    00:24:46
  • 57 - Pants Base Shape
    00:26:00
  • 58 - Pants Sculpt
    00:27:37
  • 59 - Straps Base Shape
    00:26:45
  • 60 - Straps Details
    00:26:57
  • 61 - Adding Bullet
    00:26:38
  • 62 - Buckles Modeling
    00:26:31
  • 63 - Back Buckle
    00:18:38
  • 64 - Belt Details
    00:19:53
  • 65 - Arm Symmetry
    00:21:54
Weapon Modeling
  • 6 lectures
  • 2 hr 25 min 50 sec
  • 66 - Weapon Blockout
    00:24:56
  • 67 - Weapon Grip
    00:25:42
  • 68 - Weapon Cylinder
    00:26:51
  • 69 - Weapon Highpoly
    00:26:25
  • 70 - Weapon Details
    00:27:53
  • 71 - Finalizing The Weapon
    00:14:03
Final Sculpt & Surface Refinement
  • 4 lectures
  • 1 hr 33 min 1 sec
  • 72 - Quadremesher
    00:24:47
  • 73 - Face Refinement
    00:25:49
  • 74 - Body Refinement
    00:15:24
  • 75 - Bag Modeling
    00:27:01
Posing the Character
  • 7 lectures
  • 2 hr 48 min 39 sec
  • 76 - Prepare The Mesh For Rig
    00:27:06
  • 77 - Skeleton Setup
    00:15:27
  • 78 - Fixing The Weight Paint
    00:27:05
  • 79 - Weightpaint Refinement
    00:25:15
  • 80 - Texture Paint
    00:27:44
  • 81 - Assign Materials
    00:22:07
  • 82 - Posing The Character
    00:23:55
Materials, Lighting & Rendering
  • 4 lectures
  • 1 hr 17 min 45 sec
  • 83 - Lighting
    00:27:00
  • 84 - Different Lighting
    00:24:40
  • 85 - Marmoset Render
    00:25:36
  • 86 - Conclusion
    00:00:29

Stylised Character Sculpting in Blender: From Intermediate

Learn professional stylised character creation in Blender from concept to final render.

30 Days money back guarantee.

$ 39 $ 39

Do you want to create professional-quality stylised characters for games, cinematics, and portfolio projects? Welcome to Nexttut's Stylised Character Creation in Blender.

About Your Instructor

My name is Mahdi Khouei, and I have been a 3D character artist for a decade now. I have worked in VFX and the game industry, as well as 3D printing. Currently, I’m working as a freelance 3D character artist.

By the End Of This Course, You Will Be Able To:

Confidently create a Complete Stylised Character in Blender—from concept analysis and blockout to high-poly sculpting, clothing, accessories, weapon creation, and final presentation.

You'll also learn production-ready workflows for retopology, rigging, posing, texturing, lighting, and rendering to create professional-quality portfolio pieces.

What You Will Learn:

  • Build accurate body proportions and establish strong primary forms from the concept.
  • Refine anatomy, armor, clothing, facial features, hands, shoes, and hair using a professional sculpting workflow.
  • Create stylised pants, straps, buckles, bags, armor, and detailed accessories with clean modeling techniques.
  • Design and model a complete stylised weapon from blockout to final detailing.
  • Optimize the sculpt using Quad Remesher and prepare clean meshes for production.
  • Prepare the character for animation, refine weight painting, pose the character, and fix deformation issues.
  • Paint textures, assign materials, create cinematic lighting setups, and render beautiful portfolio images in Blender and Marmoset Toolbag.

Who Is This Course For?

  • Intermediate Blender artists who want to create complete stylised characters.
  • Character artists building a professional portfolio.
  • Game artists looking to understand a full production-ready character workflow.
  • Blender users who want to improve sculpting, modeling, rigging, and rendering skills.

Who Is This Course NOT For?

  • Complete beginners with no prior experience using Blender or basic 3D software.
  • Artists looking exclusively for photorealistic character creation techniques.

What Are The Requirements Or Prerequisites For Taking This Course?

You should be familiar with Blender's interface, navigation, and basic modeling tools.

Software Required

  • Blender
  • Marmoset Toolbag (recommended for final presentation)

Basic sculpting experience is helpful but not mandatory, as each stage is demonstrated in detail.

Join Us Now!

Ready to bring your stylised characters to life? Join this course and learn a complete production-ready workflow—from concept to final render. Start creating professional-quality characters for your portfolio today.

Author Img

Mahdi Khouei

My name is Mahdi Khouei, and I have been a 3D character artist for a decade now. I have worked in VFX and the game industry, as well as 3D printing. Currently, I’m working as a freelance 3D character artist.